Re: Harnessing Perl Scripts within a Project
Re: Harnessing Perl Scripts within a Project
- Subject: Re: Harnessing Perl Scripts within a Project
- From: Eric Wing <email@hidden>
- Date: Tue, 06 Nov 2012 17:51:58 -0800
On 11/6/12, John Delacour <email@hidden> wrote:
> On 06/11/2012 00:47, Jens Alfke wrote:
>
>> One compromise you might consider is using Ruby, which has pretty
>> decent integration with Cocoa. (Ditto for Python, but Ruby is more
>> Perl-esque.) It’s possible to write Cocoa apps entirely in those
>> languages.
>
> Thank you. The Ruby option does look rather attractive especially since
> I could learn Ruby in quite a short time and at the end of it be as
> happy writing Ruby code as Perl code. At the same time I think I get
> the message that I’d do best to struggle on with Objective-C and see if
> my aversion lessens.
As a former Perl guru (in another life), I can empathize with getting
stuff done in higher level languages. But when dealing with the native
OS, Objective-C/Cocoa is the best way to get stuff done on Mac,
particularly with UI. That is what led me to Lua. Lua is a great
language in that it focuses on what it wants to do and doesn't try to
do everything. Lua is then is designed to be embedded in a bigger
application so you can pick the right tool/language for the task. And
this is what led me to write LuaCocoa to make it even easier to cross
between Obj-C/Lua, thus letting you divide up your app so you can
write each component in the language you feel is most effective.
http://playcontrol.net/opensource/LuaCocoa/
Also, nobody mentioned CamelBones (the Perl/Obj-C bridge). Sadly, I
read that the author Sherm Pendley passed away suddenly/unexpectedly a
few years ago.
-Eric
--
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/
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