Re: Looping CAKeyframeAnimation stop in place?
Re: Looping CAKeyframeAnimation stop in place?
- Subject: Re: Looping CAKeyframeAnimation stop in place?
- From: Matt Neuburg <email@hidden>
- Date: Fri, 09 Nov 2012 13:08:12 -0800
On Nov 9, 2012, at 11:54 AM, email@hidden wrote:
> Date: Fri, 09 Nov 2012 14:53:57 -0500
> From: "Eric E. Dolecki" <email@hidden>
> //This is resetting the rotation to 0 - a visible jump
Think of animation as a kind of movie projected on a screen in front of your actual static drawing. When the animation stops, the movie screen is ripped away, revealing your actual drawing underneath. It is up to you to make your drawing look like the last frame of the movie - otherwise, you'll see a jump back to the initial position, where your real drawing has been sitting all that time.
http://www.apeth.com/iOSBook/ch17.html
m.
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