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Re: sync drawing an ever-increasing path
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Re: sync drawing an ever-increasing path


  • Subject: Re: sync drawing an ever-increasing path
  • From: David Rowland <email@hidden>
  • Date: Tue, 23 Oct 2012 12:34:57 -0700

This worked for me. When initializing your UIView, add an instance variable "shapeLayer" and do this,

        shapeLayer = [CAShapeLayer layer];
        [[self layer] addSublayer:shapeLayer];


In drawRect, set up your path and do this,

    CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    pathAnimation.duration = 4.0;
    pathAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
    pathAnimation.toValue = [NSNumber numberWithFloat:1.0f];
    [shapeLayer addAnimation:pathAnimation forKey:@"strokeEndAnimation"];



That seems to be all that is needed.

David




On Oct 23, 2012, at 11:37 AM, David Duncan <email@hidden> wrote:

> On Oct 23, 2012, at 4:37 AM, Roland King <email@hidden> wrote:
>
>> I want to animate the drawing of  CGPath in a UIView, so it looks as if it's being drawn. I have the UIView, I have the CGPath, I am able to split the CGPath at any point from 0 to 100% into that which should be drawn and that which shouldn't yet, that's all done, so I can, fairly efficiently, call -(CGPath)[ myObject fractionalPath:(CGFloat)fraction ] and get a path.
>
>
> You can do this with a CAShapeLayer by animating the strokeEnd property. Should be very simple to do, although if your path is very complex it may make more sense to break it into pieces and use multiple shape layers animated sequentially.
> --
> David Duncan
>
>
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  • Follow-Ups:
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      • From: David Duncan <email@hidden>
References: 
 >sync drawing an ever-increasing path (From: Roland King <email@hidden>)
 >Re: sync drawing an ever-increasing path (From: David Duncan <email@hidden>)

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