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Re: build compatibility for iOS
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Re: build compatibility for iOS


  • Subject: Re: build compatibility for iOS
  • From: Matt Neuburg <email@hidden>
  • Date: Mon, 29 Oct 2012 08:38:16 -0700

Just to give an example: iOS 6 is drawing text slightly differently from iOS 5, and this is causing my existing code to misbehave when the app runs on iOS 6, even though it is compiled against iOS 5. m.

On Thu, 04 Oct 2012 09:59:10 -0700, Matt Neuburg <email@hidden> said:
>On Sun, 30 Sep 2012 10:03:33 -0500, Fritz Anderson <email@hidden> said:
>>On 30 Sep 2012, at 3:28 AM, "Kiran K . Koduri" <email@hidden> wrote:
>>
>>> I am new to iOS, my qusetion is if i compile my application on iOS 4.2, thus this application works on iphone or ipad with iOS 6.
>>
>>The short answer is yes
>
>But the long answer is perhaps not.
>
>System upgrades very often *do* break your code. They are not *supposed* to, but that's irrelevant. Often, the problem is your own fault - that is, the system upgrade has exposed a problem with your code that was somehow not exposed under the earlier system. But sometimes the system just changes behavior in a totally incompatible way (like when iOS 3.2 summarily reversed the meaning of the shadow-drawing components from what they had meant in iOS 3.1.x).
>
>So it's nice to dream, but the reality is that you must test under the new system to find out whether your app still works as expected. m.


--
matt neuburg, phd = email@hidden, <http://www.apeth.net/matt/>
A fool + a tool + an autorelease pool = cool!
Programming iOS 5! http://shop.oreilly.com/product/0636920023562.do
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