Re: Collision between Cocoa classes for AU and VST plugins
Re: Collision between Cocoa classes for AU and VST plugins
- Subject: Re: Collision between Cocoa classes for AU and VST plugins
- From: MeldaProduction <email@hidden>
- Date: Wed, 19 Sep 2012 21:47:19 +0200
Hi Guillaume,
thank you for the info! One more thing I was posting above - since all the
binaries are the same, is it really enough to create a duplicate class on
runtime from it? It's just that if you load say AU first, then load VST,
the system creates classes from AU, so why should it be duplicating the
classes from VST? I'd normally assume Mac OS X would be as dumb as in the
first case.
Cheers!
Vojtech
<http://www.meldaproduction.com/>
2012/9/17 Blue Cat Audio Dev <email@hidden>
> Hi Vojt?ch,
>
> The only way to handle this issue in your case seems to be using the
> objective c runtime APIs to dynamically create your objective C classes at
> runtime.
>
> This way you can give a unique name to the classes (either based on the
> address space or anything else), and it avoids clashes. It is also a good
> way to avoid clashes between different versions of the same plug-in (it may
> happen too).
>
> That's what we do for all our plug-ins and never had any problem.
>
> Regards,
>
> Guillaume
> Blue Cat Audio
> www.bluecataudio.com
>
>
> Quoting Vojt?ch MeluzĂn <email@hidden>:
>
> Hi,
>>
>> there are hosts that can use both AU and VST (and potentially VST3)
>> interfaces for plugins. But there's a big catch - crappy Cocoa design. My
>> plugins are obviously the same for all the interfaces and simply provide
>> all interface implementations, so the they can be both AU and VST, just
>> depending on where you put it and what extension you give to the bundle.
>> BUT when you then use e.g. Ableton Live and open the same plugin first
>> using VST and then using AU, boom you have a crash, because when VST has
>> been open, system checked for Cocoa GUI classes in the VST version and
>> then
>> when you open the AU plugin it uses the GUI class from the VST version,
>> because they have the same name! So it starts using resources from the VST
>> version etc... lots of bad stuff can happen. How to solve it? For
>> different
>> plugins it is solved by adding some postfix to the class names, which is
>> just sad, but at least it solved the issue. But here I don't see a way
>> without providing different executables for VST and AU, which is a no go.
>> Any ideas?
>>
>> Thanks!
>> Vojtech
>>
>>
>
>
>
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