Re: iOS splash screen animation
Re: iOS splash screen animation
- Subject: Re: iOS splash screen animation
- From: glenn andreas <email@hidden>
- Date: Wed, 10 Apr 2013 09:54:31 -0500
On Apr 10, 2013, at 9:47 AM, Koen van der Drift <email@hidden> wrote:
>
> On Apr 10, 2013, at 10:39 AM, glenn andreas <email@hidden> wrote:
>
>> Avoid displaying an About window or a splash screen. In general, try to avoid providing any type of startup experience that prevents people from using your app immediately.
>
> Point well taken, thanks for the link.
>
> But then why does Xcode have a place to put 'Launch Images' in the Target -> Summary section?
>
> - Koen.
>
From <http://developer.apple.com/library/ios/documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html#//apple_ref/doc/uid/TP40006556-CH14-SW5>:
Launch Images
To enhance the user’s experience at app launch, you must provide at least one launch image. A launch image looks very similar to the first screen your app displays. iOS displays this image instantly when the user starts your app and until the app is fully ready to use. As soon as your app is ready for use, your app displays its first screen, replacing the launch placeholder image.
Note: In general, an iPhone app should include a launch image in portrait orientation; an iPad app should include one launch image in portrait orientation and one launch image in landscape orientation.
Because iOS lets you supply different launch images for different usages you give each image a name that specifies how it should be used. The format of the launch image filename includes modifiers you use to specify the device, resolution, and orientation of the image. To learn how to name launch images appropriately, see “App Launch (Default) Images” in iOS App Programming Guide.
Supply a launch image to improve user experience.
Avoid using your launch image as an opportunity to provide:
• An “app entry experience,” such as a splash screen
• An About window
• Branding elements, unless they are a static part of your app’s first screen
Because users are likely to switch among apps frequently, you should make every effort to cut launch time to a minimum, and you should design a launch image that downplays the experience rather than drawing attention to it.
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