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Re: IOS floating point performance
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Re: IOS floating point performance


  • Subject: Re: IOS floating point performance
  • From: Trygve Inda <email@hidden>
  • Date: Wed, 07 Aug 2013 15:15:18 -0700
  • Thread-topic: IOS floating point performance

> I'm a little surprised to see that veclib supports doubles. My instinct (based
> on imagining that you'll be striding through an array with vector registers
> that can hold two doubles or four floats)* is that floats could be much
> faster, and you should really think about whether you need doubles: You're
> depicting the moon, not flying there.

Floats don't work - I get completely wrong results.

Trygve



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References: 
 >Re: IOS floating point performance (From: Fritz Anderson <email@hidden>)

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