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Re: predefined macro iOS vs OS X
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Re: predefined macro iOS vs OS X


  • Subject: Re: predefined macro iOS vs OS X
  • From: Marcel Weiher <email@hidden>
  • Date: Sat, 17 Aug 2013 17:52:59 +0200

On Aug 16, 2013, at 19:04 , Kyle Sluder <email@hidden> wrote:

> On Aug 16, 2013, at 12:41 PM, "Gerriet M. Denkmann" <email@hidden> wrote:
>> On 16 Aug 2013, at 22:59, Kyle Sluder <email@hidden> wrote:
>>> Xcode does know this. But if you're building for 32-bit OS X, it will correctly complain.
>>
>> When I build for Mac OS X CGRect is accepted.
>> But when I build for iOS then NSRect creates "Use of undeclared identifier "NSRect" did you mean "NSSet""
>
> Stop using NSRect in your method prototypes and just use CGRect.


This is certainly pragmatic, effective advice.

<PetPeeve>

However…if you care as much about dependency management as I do (and chances are you don’t), and don’t have a direct dependency on CoreGraphics in that code (and chances are you do), then this is slightly stomach-churning, in addition to pragmatic and effective.

Pulling in a dependency on CoreGraphics just to get those types is awful, in addition it makes it harder to make code that works on both Mac OS X and iOS.  After going back and forth on this for quite some time, I decided to standardize on the Foundation types and have a tiny compatibility layer, which you can find on github:  https://github.com/mpw/MPWFoundation/blob/master/Classes/PhoneGeometry.h

</PetPeeve>


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  • Follow-Ups:
    • Re: predefined macro iOS vs OS X
      • From: Maxthon Chan <email@hidden>
References: 
 >predefined macro iOS vs OS X (From: "Gerriet M. Denkmann" <email@hidden>)
 >Re: predefined macro iOS vs OS X (From: Rick Mann <email@hidden>)
 >Re: predefined macro iOS vs OS X (From: "Gerriet M. Denkmann" <email@hidden>)
 >Re: predefined macro iOS vs OS X (From: Kyle Sluder <email@hidden>)
 >Re: predefined macro iOS vs OS X (From: "Gerriet M. Denkmann" <email@hidden>)
 >Re: predefined macro iOS vs OS X (From: Kyle Sluder <email@hidden>)

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