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Re: frame puzzle
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Re: frame puzzle


  • Subject: Re: frame puzzle
  • From: David Rowland <email@hidden>
  • Date: Thu, 22 Aug 2013 16:16:54 -0700

Pain and humiliation.

I had moved things around and put rotationControl in a new place. However, I failed to @synthesize it, so it was lumbered with rotationControl and _rotationControl. Fixed that, works just as it should.

Thanks to several of you for the attention.

David


On Aug 22, 2013, at 3:19 PM, Quincey Morris <email@hidden> wrote:

> On Aug 22, 2013, at 13:42 , David Rowland <email@hidden> wrote:
>
>> Good suggestion, but such is not the case. Most strange is that when I set a breakpoint and use control-click to print a description of rotationControl to the log, it shows a valid non-zero frame although qframe is zero. I have checked for zombies, but none reported.
>
> One thing to keep in mind is that "frame" is a *derived* property in iOS. Further, its value is meaningless if the view's transform is anything other than the identity.
>
> If you're seeing weird values for "frame", your very first strategy should be to examine "center" and "bounds" separately. If they contain the expected values, then there's probably a good reason why "frame" is meaningless in your scenario, so don't use it. If they don't, you know that you need to look at other factors to determine what's going on.
>
> In your scenario, though, perhaps "rotationControl" actually uses rotation of its own visual appearance to represent its own value. In that case, setting its "frame" property isn't going to work.
>

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References: 
 >frame puzzle (From: David Rowland <email@hidden>)
 >Re: frame puzzle (From: Jeff Kelley <email@hidden>)
 >Re: frame puzzle (From: David Rowland <email@hidden>)
 >Re: frame puzzle (From: Quincey Morris <email@hidden>)

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