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Re: Threaded drawing
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Re: Threaded drawing


  • Subject: Re: Threaded drawing
  • From: Scott Ribe <email@hidden>
  • Date: Mon, 09 Dec 2013 10:03:50 -0700

On Dec 9, 2013, at 9:50 AM, Graham Cox <email@hidden> wrote:

> By “slice the buffer”, I assume you mean set up a context on some region of that buffer, but when I tried to do that, CGBitmapContextCreate[WithData] would not accept my bytesPerRow value because it was inconsistent with the ‘width’ value, even though I had calculated the bytesPerRow to be the correct offset anyway.

What were your actual values and what was the assertion?

--
Scott Ribe
email@hidden
http://www.elevated-dev.com/
(303) 722-0567 voice





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References: 
 >Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Roland King <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Roland King <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Jens Alfke <email@hidden>)
 >Re: Threaded drawing (From: David Duncan <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)

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