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Re: Threaded drawing
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Re: Threaded drawing


  • Subject: Re: Threaded drawing
  • From: Jens Alfke <email@hidden>
  • Date: Mon, 09 Dec 2013 14:04:49 -0800

>> The single CGContextDrawImage in drawRect: should end up essentially being a memcpy which will be ridiculously fast

The bottleneck for image blitting is copying the pixels from CPU RAM to GPU texture RAM. This is often a bottleneck in high-speed image drawing, and I know that Quartz goes through contortions to try to eliminate it whenever possible.

—Jens

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  • Follow-Ups:
    • Re: Threaded drawing
      • From: Kyle Sluder <email@hidden>
References: 
 >Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Roland King <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Roland King <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Seth Willits <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)

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