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Re: Cococa-Dev : was [coredata count not fulfill fault after object delete]
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Re: Cococa-Dev : was [coredata count not fulfill fault after object delete]


  • Subject: Re: Cococa-Dev : was [coredata count not fulfill fault after object delete]
  • From: Martin Hewitson <email@hidden>
  • Date: Thu, 10 Jan 2013 18:38:14 +0100

On 10, Jan, 2013, at 06:25 PM, Peter <email@hidden> wrote:

>
> Am 10.01.2013 um 18:06 schrieb Martin Hewitson:
>
>> And I forgot to mention: the persistent store seems to get saved since when I restart the app (it's unusable after the CoreData error) the removed entities are not present. Curiouser and curiouser.
>>
>> Martin
>>
>>
>>
>> On 10, Jan, 2013, at 06:05 PM, Martin Hewitson <email@hidden> wrote:
>>
>>>
>>> On 9, Jan, 2013, at 04:26 PM, Mike Abdullah <email@hidden> wrote:
>>>
>>>>
>>>> On 8 Jan 2013, at 05:53, Martin Hewitson wrote:
>>>>
>>>>>
>>>>> On Jan 7, 2013, at 08:44 PM, Mike Abdullah <email@hidden> wrote:
>>>>>
>>>>>>
>>>>>> On 7 Jan 2013, at 16:35, Martin Hewitson <email@hidden> wrote:
>>>>>>
>>>>>>> Hi Francisco,
>>>>>>>
>>>>>>> Thanks for the feedback!
>>>>>>>
>>>>>>> What you suggest sounds like it might fix the problem, but I'm wondering how best to do this. Currently I'm just calling -remove: on the tree controller to delete the selected object(s). Of course, if I clear the selection first, then -remove: doesn't do anything. I can grab an array of the selected objects before clearing the selection then use NSManagedObjectContext's -deleteObject:. So something like this:
>>>>>>>
>>>>>>> // get a pointer to the selected items
>>>>>>> NSArray *items = [self selectedObjects];
>>>>>>>
>>>>>>> // clear selection
>>>>>>> [self setSelectionIndexPaths:@[]];
>>>>>>>
>>>>>>> // now delete from the MOC
>>>>>>> for (NSManagedObject *item in items) {
>>>>>>> [self.managedObjectContext deleteObject:item];
>>>>>>> [self.managedObjectContext processPendingChanges];
>>>>>>> }
>>>>>>>
>>>>>>> Does that look sensible to you?
>>>>>>
>>>>>> Why are you calling -processPendingChanges at each iteration of the loop? Calling it yourself is rarely needed, and best done only with justification.
>>>>>>
>>>>>
>>>>> I read in that thread that I referenced (I think) that it may be necessary to do this to avoid/handle objects being deleted twice (if a parent and child are selected, then deleted). To be honest, I'm just trying things to see what works. Since this problem only occurs on 10.6.8, I think I'm looking for a work-around.
>>>>
>>>> Hmm. In my case I go to some lengths to figure out which objects don't need to be deleted, because an ancestor has already been deleted. It does seem simpler your way.
>>>>
>>>> I wonder though — I don't believe there is any harm in asking Core Data to delete an object that's already been marked for deletion. And indeed, you code is doing that. The difference the -processPendingChanges call makes is that handling the delete rule will happen during that call, so child objects are already marked for deletion.
>>>>
>>>
>>> However, I'm still not able to get this to work on 10.6.8.  Having the -processPendingChanges call seems to make no difference.
>>>
>>> The code I currently have in my -remove: method of the NSTreeController subclass is
>>>
>>>  // get a pointer to the selected items
>>>  NSArray *items = [self selectedObjects];
>>>
>>>  // clear selection
>>>  [self.outlineView selectRowIndexes:[NSIndexSet indexSet] byExtendingSelection:NO];
>>>  [self setSelectionIndexPaths:@[]];
>>>
>>>  // now from the MOC
>>>  for (NSManagedObject *item in items) {
>>>    [self removeObjectAtArrangedObjectIndexPath:[self indexPathToObject:item]];
>>>    [self.managedObjectContext deleteObject:item];
>>>    [self.managedObjectContext processPendingChanges];
>>>  }
>>>
>>> (-indexPathToObject: comes from a category NSTreeController_Extensions.h from Jonathan Dann)
>>>
>>> Despite this, I must still have a reference to a deleted object somewhere, but I've no idea where.
>
> What about the undo manager - if you are using undo?

I think the MOC handles its own undo manager, right? At least I'm not doing handling it myself and I can undo the deletions. But surely the MOC will take care of deletion and undo properly, won't it?

Martin

>
>>> Could there be other reasons for getting the "CodeData could not fulfull a fault" error?
>>>
>>> Best wishes,
>>>
>>> Martin
>>>
>>>
>>>
>>>
>>
>>
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  • Follow-Ups:
    • Re: Cococa-Dev : was [coredata count not fulfill fault after object delete]
      • From: Peter <email@hidden>
References: 
 >Re: Cococa-Dev : was [coredata count not fulfill fault after object delete] (From: Martin Hewitson <email@hidden>)
 >Re: Cococa-Dev : was [coredata count not fulfill fault after object delete] (From: Mike Abdullah <email@hidden>)
 >Re: Cococa-Dev : was [coredata count not fulfill fault after object delete] (From: Martin Hewitson <email@hidden>)
 >Re: Cococa-Dev : was [coredata count not fulfill fault after object delete] (From: Mike Abdullah <email@hidden>)
 >Re: Cococa-Dev : was [coredata count not fulfill fault after object delete] (From: Martin Hewitson <email@hidden>)
 >Re: Cococa-Dev : was [coredata count not fulfill fault after object delete] (From: Martin Hewitson <email@hidden>)
 >Re: Cococa-Dev : was [coredata count not fulfill fault after object delete] (From: Peter <email@hidden>)

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