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Re: HiDPI retina issue with multi-screen overlay window and Core Animation
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Re: HiDPI retina issue with multi-screen overlay window and Core Animation


  • Subject: Re: HiDPI retina issue with multi-screen overlay window and Core Animation
  • From: "William J. Cheeseman" <email@hidden>
  • Date: Sat, 12 Jan 2013 14:53:04 -0500

On Jan 12, 2013, at 11:21 AM, Richard Somers <email@hidden> wrote:

> A single window which overlays multiple screens with each screen using a possibly different backingScaleFactor. Wow!

It's the only way I could find to detect when the mouse enters any particular screen, using NSTrackingArea with -[NSResponder mouseEntered:]. My code for this is simple and quite effective except when a retina display is in issue. It's also very easy to reset the tracking areas when the user changes screen parameters.

> It seems like you have three options.


> 2. Use one overlay window for each screen and go with the flow of the frameworks.

I have a demo working now, in which I set up a separate overlay window for each screen. It remains to be seen whether this will solve the retina display and Core Animation issues. I have left the multi-screen window for mouse tracking in place at the same time, at least for testing purposes.

> 3. Try cursor replacement. Take the current cursor image, combine it with your image, and then somehow tell the system to use that.

I have no prior experience in this area. Can a cursor be created that animates using Core Animation?

--

Bill Cheeseman - email@hidden

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References: 
 >HiDPI retina issue with multi-screen overlay window and Core Animation (From: "William J. Cheeseman" <email@hidden>)
 >Re: HiDPI retina issue with multi-screen overlay window and Core Animation (From: Richard Somers <email@hidden>)

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