Re: AppleScript in Sandboxed App
Re: AppleScript in Sandboxed App
- Subject: Re: AppleScript in Sandboxed App
- From: Mike Abdullah <email@hidden>
- Date: Mon, 14 Jan 2013 17:59:07 +0000
On 14 Jan 2013, at 17:50, John Nairn <email@hidden> wrote:
> I have sandboxed an app that allows users to run scripts as a major feeature (i.e., dealbreaker on sandboxing only answer is to delete this feature). I was pleased that I can run AppleScripts fine through the sandboxed app from Apple's Script Editor, but the user experience is much (much, much) better if they can select a script from a menu in my app and run it, but that method fails. Here is more info:
>
> 1. Script running code is sound and works fine if app is not sandboxed.
> 2. Script is compiled, error free, and does not try to send events to any app except my own
> 3. Script is stored in application support of my container and therefore I should have read and write permission on that file
> 4. The first step in running the script (which is when is fails) is simply:
>
> script = [[NSAppleScript alloc] initWithContentsOfURL:[NSURL fileURLWithPath:scriptPath] error:&errorInfo];
>
> The errorInfo dictionary has only NSAppleScriptErrorNumber = -43 and no other details. I could not find this error number in a google search.
>
> 5. I have more problems running python scripts using Scripting bridge when sandboxed, but I am working on one problem for now
Go watch the sandboxing videos from WWDC this year. They cover automation quite a bit, and all will be made much clearer.
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