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Re: CGContext - Drawing Circle
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Re: CGContext - Drawing Circle


  • Subject: Re: CGContext - Drawing Circle
  • From: Dave <email@hidden>
  • Date: Thu, 04 Jul 2013 13:33:22 +0100

Hi,

Thanks for your help. The top/bottom/left/right sides of the "circle" as flattened, I've also tried the elipse function "CGContextStrokeEllipseInRect", which is the same.

I'm using a Rect of size 30,30 as theDrawRect input parameter.

Cheers
Dave

On 4 Jul 2013, at 13:01, Ronald Hofmann <email@hidden> wrote:

> Could you please post a screenshot of this crappy circle?
>
> Regards
> Ronald
> ---
>
>> Am 04.07.2013 um 13:44 schrieb Dave <email@hidden>:
>>
>> Hi,
>>
>> I have a custom class, subclassed from UIControl that draws a circle with an X in it (like a circular check box control). This works ok, but the circle looks scrappy when displayed on the iPad. The method that does the work is appended to this mail and is called from the drawRect method of the class.
>>
>> Is there something I am doing wrong? It really doesn't look like a nice circle!
>>
>> Thanks in advance,
>> Dave
>>
>> - (void) drawCheckBoxStyleCircle:(CGRect) theDrawRect
>> {
>> CGContextRef        myGraphicsContext;
>> CGFloat            myStrokeColor[4] = {0,0,0,1};
>> CGFloat            myFillColor[4] = {255,255,255,1};
>> CGColorSpaceRef        myColorspaceRef;
>> CGFloat            myCenterXPosition;
>> CGFloat            myCenterYPosition;
>> CGFloat            myRadius;
>> CGRect            myInnerRect;
>>
>>
>> myGraphicsContext = UIGraphicsGetCurrentContext();
>>
>> CGContextSetStrokeColor(myGraphicsContext,myStrokeColor);
>> CGContextSetFillColor(myGraphicsContext,myFillColor);
>>
>> myColorspaceRef = CGColorSpaceCreateDeviceRGB();
>>
>> myCenterXPosition = theDrawRect.origin.x + (theDrawRect.size.width / 2);
>> myCenterYPosition = theDrawRect.origin.y + (theDrawRect.size.height / 2);
>> myRadius = theDrawRect.size.width / 2;
>>
>> CGContextSetLineWidth(myGraphicsContext,2);
>> CGContextAddArc(myGraphicsContext,myCenterXPosition,myCenterYPosition,myRadius,0,2 * M_PI,1);
>> CGContextStrokePath(myGraphicsContext);
>>
>> if (self.pCheckBoxSelectedFlag == YES)
>>   {
>>   myInnerRect = CGRectMake(CGRectGetMinX(theDrawRect) + 6,CGRectGetMinY(theDrawRect) + 6,CGRectGetWidth(theDrawRect) - 12,CGRectGetHeight(theDrawRect) - 12);
>>   CGContextSetLineWidth(myGraphicsContext,3);
>>
>>   CGContextBeginPath(myGraphicsContext);
>>   CGContextMoveToPoint(myGraphicsContext,CGRectGetMinX(myInnerRect),CGRectGetMinY(myInnerRect));
>>   CGContextAddLineToPoint(myGraphicsContext,CGRectGetMaxX(myInnerRect),CGRectGetMaxY(myInnerRect));
>>   CGContextStrokePath(myGraphicsContext);
>>
>>   CGContextMoveToPoint(myGraphicsContext,CGRectGetMinX(myInnerRect),CGRectGetMaxY(myInnerRect));
>>   CGContextAddLineToPoint(myGraphicsContext,CGRectGetMaxX(myInnerRect),CGRectGetMinY(myInnerRect));
>>   CGContextStrokePath(myGraphicsContext);
>>   }
>> }
>>
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References: 
 >CGContext - Drawing Circle (From: Dave <email@hidden>)

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