Staying on integrated GPU while using NSOpenGLView
Staying on integrated GPU while using NSOpenGLView
- Subject: Staying on integrated GPU while using NSOpenGLView
- From: Miguel Pontes <email@hidden>
- Date: Tue, 11 Jun 2013 05:03:26 +0100
Hello,
I'm having issues getting an app to not trigger switching to the dedicated GPU when using NSOpenGLView.
I've added NSSupportsAutomaticGraphicsSwitching: YES to the Info.plist, but the dedicated GPU keeps getting triggered no matter what, just as soon as I call [self openGLContext] from inside the initWithFrame method (my view is a subclass of NSOpenGLView).
I've seen both https://developer.apple.com/library/mac/#qa/qa1734/_index.html and http://developer.apple.com/library/mac/#technotes/tn2229/_index.html, but I haven't been able to glean anything else that could help me from there.
Is there anything I'm doing wrong? I've read on this mailing list before (http://lists.apple.com/archives/cocoa-dev/2011/Mar/msg00795.html) that specifying certain pixel formats could cause the discrete GPU to be triggered, but I'n not even defining any pixel format when I'm initting the NSOpenGLView, just a simple [super initWithFrame:frameRect].
Building against the 10.7 SDK, for i386 arch only, in case that matters. Currently testing on 10.8 with a 15" Retina MBP (MacBookPro10,1, early 2013).
Thanks,
Miguel Pontes
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden