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Re: Too many threads?
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Re: Too many threads?


  • Subject: Re: Too many threads?
  • From: Seth Willits <email@hidden>
  • Date: Wed, 08 May 2013 20:01:20 -0700

On May 8, 2013, at 3:03 PM, Rainer Standke wrote:

> When the crashes happen the has something like 2000 threads going, according to Activity Monitor, and all the Free RAM is used up.

Even with 6 renders going on in parallel there's no way you should have 2000 threads. Something you're doing must be spawning endless threads.



--
Seth Willits




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References: 
 >Too many threads? (From: Rainer Standke <email@hidden>)

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