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Re: NSInputStream vs GCD's Dispatch Sources
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Re: NSInputStream vs GCD's Dispatch Sources


  • Subject: Re: NSInputStream vs GCD's Dispatch Sources
  • From: Marcelo Alves <email@hidden>
  • Date: Sun, 13 Oct 2013 20:10:28 -0300

Check the CGDAsyncSocket project.

--
:: marcelo.alves


> On 13/10/2013, at 19:18, Todd Heberlein <email@hidden> wrote:
>
> I’m building a new Cocoa client app that will asynchronously receive data over a TCP connection from a server. I was reviewing my options, and I am a little uncertain.
>
> On one hand there is the NSStream option (e.g., NSInputStream). It looks a moderately awkward setting up an initial connection (not as nice as NSURLConnection), and then it seems I schedule it on a run loop (probably the main run loop?).
>
> On the other hand is the GCD Dispatch Sources. This appears to be pretty low level (C APIs as opposed to Objective C objects), but I get the feeling this (leveraging GCD in general) is the future. Lots of the WWDC talks over the last few years seem to stress getting IO off the main thread.
>
> Is this a good interpretation?
>
> That is, if starting with a fresh Cocoa app (no legacy code), would you recommend GCD’s Dispatch Source approach?
>
> Thanks,
>
> Todd
>
>
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References: 
 >NSInputStream vs GCD's Dispatch Sources (From: Todd Heberlein <email@hidden>)

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