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Re: 64-bit iOS
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Re: 64-bit iOS


  • Subject: Re: 64-bit iOS
  • From: Roland King <email@hidden>
  • Date: Wed, 11 Sep 2013 23:12:33 +0800

On 11 Sep, 2013, at 11:01 pm, Vincent Habchi <email@hidden> wrote:

> Probably not. I fear many people will think that with 64-bit pointers they get a lot of usable space, and then see their code crippled by low memory warnings.
>

The conversion guide makes a particular point about memory pressure on small devices when code moves to 64 bit. This is definitely going to be something developers have to think about and use the tools to work out where memory is suffering. I think Apple knows this but has gone there anyway.

Still standing by my last mail about how this is a good early step towards 64 bit and will eventually be the right move, i think without 2x the memory on-device and with the different memory issues involved in a larger address space, there's going to be some struggling at the start.

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References: 
 >64-bit iOS (From: Scott Ribe <email@hidden>)
 >Re: 64-bit iOS (From: Abdul Sowayan <email@hidden>)
 >Re: 64-bit iOS (From: Maxthon Chan <email@hidden>)
 >Re: 64-bit iOS (From: Alex Zavatone <email@hidden>)
 >Re: 64-bit iOS (From: Maxthon Chan <email@hidden>)
 >Re: 64-bit iOS (From: Vincent Habchi <email@hidden>)
 >Re: 64-bit iOS (From: Vincent Habchi <email@hidden>)

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