Re: How to properly flip a UIView's coordinate system
Re: How to properly flip a UIView's coordinate system
- Subject: Re: How to properly flip a UIView's coordinate system
- From: Markus Spoettl <email@hidden>
- Date: Sun, 22 Sep 2013 09:51:36 +0200
On 9/21/13 11:50 PM, Quincey Morris wrote:
On Sep 21, 2013, at 13:38 , Markus Spoettl <email@hidden
<mailto:email@hidden>> wrote:
When I remove the transformation, the animation takes place correctly, growing
its frame, not just changing the position. Also, when I animate the frame,
leaving the size as is, the animation does what is expected, too.
So, it's the transform. Can I do something about that?
Yeah, there is. Don't animate the frame. To quote from the -[UIVIew frame] docs
(https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIView_Class/UIView/UIView.html):
Sorry guys, should have mentioned that I also tried animating bounds and center,
same result.
Regards
Markus
--
__________________________________________
Markus Spoettl
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden