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Re: How to properly flip a UIView's coordinate system
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Re: How to properly flip a UIView's coordinate system


  • Subject: Re: How to properly flip a UIView's coordinate system
  • From: Markus Spoettl <email@hidden>
  • Date: Sun, 22 Sep 2013 09:51:36 +0200

On 9/21/13 11:50 PM, Quincey Morris wrote:
On Sep 21, 2013, at 13:38 , Markus Spoettl <email@hidden
<mailto:email@hidden>> wrote:

When I remove the transformation, the animation takes place correctly, growing
its frame, not just changing the position. Also, when I animate the frame,
leaving the size as is, the animation does what is expected, too.

So, it's the transform. Can I do something about that?

Yeah, there is. Don't animate the frame. To quote from the -[UIVIew frame] docs
(https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIView_Class/UIView/UIView.html):

Sorry guys, should have mentioned that I also tried animating bounds and center, same result.

Regards
Markus
--
__________________________________________
Markus Spoettl
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References: 
 >How to properly flip a UIView's coordinate system (From: Markus Spoettl <email@hidden>)
 >Re: How to properly flip a UIView's coordinate system (From: Quincey Morris <email@hidden>)

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