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Re: How to properly flip a UIView's coordinate system
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Re: How to properly flip a UIView's coordinate system


  • Subject: Re: How to properly flip a UIView's coordinate system
  • From: Markus Spoettl <email@hidden>
  • Date: Sun, 22 Sep 2013 22:45:05 +0200

On 9/22/13 10:36 PM, Kyle Sluder wrote:
Also, given that you have code what is written for both systems, how have
people dealt with this?

If you're just drawing using Core Graphics, you can flip the CTM and get the
right results. But if you have subviews or sublayers, you're hosed.

Why? Seems to be working pretty well (except for the issue I described, which really looks like a system issue). So, I agree, if you had to get this exact thing to work and the system doesn't support it, you're hosed, but otherwise? Are there other traps?

Regards
Markus
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Markus Spoettl
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  • Follow-Ups:
    • Re: How to properly flip a UIView's coordinate system
      • From: Kyle Sluder <email@hidden>
References: 
 >How to properly flip a UIView's coordinate system (From: Markus Spoettl <email@hidden>)
 >Re: How to properly flip a UIView's coordinate system (From: Dave <email@hidden>)
 >Re: How to properly flip a UIView's coordinate system (From: Kyle Sluder <email@hidden>)

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