Re: Memoryleak in SpriteKit?
Re: Memoryleak in SpriteKit?
- Subject: Re: Memoryleak in SpriteKit?
- From: Fritz Anderson <email@hidden>
- Date: Wed, 09 Apr 2014 13:47:57 -0500
On 9 Apr 2014, at 9:58 AM, Jens Alfke <email@hidden> wrote:
> Frankly, I don’t even know what that memory-usage graph in Xcode’s debugger pane is showing. I’ve found that “memory usage” is a slippery concept in a modern OS, and unless you know exactly what you’re looking at, it’s easy to draw the wrong conclusions. (Obvious example: people looking at VMSIZE and thinking their app is using a gigabyte of RAM.)
My memory (h’m) is that it’s RPRIV. Not a great measure, but it’s supposed to be lightweight, and anything more accurate is a _lot_ heavier. It’s a canary for runaways, not a precise gauge of ebb-and-flow.
— F
--
Xcode 5 Start to Finish — not so bad.
Gone to press this week.
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