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Re: GCD killed my performance
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Re: GCD killed my performance


  • Subject: Re: GCD killed my performance
  • From: Jens Alfke <email@hidden>
  • Date: Thu, 24 Apr 2014 20:47:51 -0700

On Apr 24, 2014, at 8:42 PM, Ken Thomases <email@hidden> wrote:

> You may be aware of this, but dispatch_sync() is not necessary or even particularly relevant to thread-safety.  The use of a serial queue or, possibly, a reader/write mechanism using barriers, is what achieves thread safety.

Initial experimentation showed that dispatch_async was significantly slower than dispatch_sync. This makes sense because dispatch_async has to copy the block (thus allocating an object on the heap and retaining any captured object variables) while dispatch_sync can get away with running the block before the call returns, which avoids all that overhead.

> Using a synchronous call is only necessary if your API has synchronous semantics.  For example, if a call provides immediate results to the caller.  Reading from a database would typically have to be synchronous, but writing to it can often be asynchronous.

Yeah, I was torn about making the write calls async. But in the underlying C API both the read and write calls return error codes, since there could be disk or memory errors, and I didn’t want to ignore the return codes on the write functions. (My mama didn’t raise no boys to skip proper error handling.)

—Jens
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References: 
 >GCD killed my performance (From: Jens Alfke <email@hidden>)
 >Re: GCD killed my performance (From: Ken Thomases <email@hidden>)

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