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Re: SpriteKit Joints on Mac OS X
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Re: SpriteKit Joints on Mac OS X


  • Subject: Re: SpriteKit Joints on Mac OS X
  • From: Alexander Reichstadt <email@hidden>
  • Date: Tue, 29 Apr 2014 07:34:57 +0200

Thanks. I logged a bug.

Alex

Am 29.04.2014 um 03:04 schrieb Graham Cox <email@hidden>:

>
> On 28 Apr 2014, at 6:53 pm, Alexander Reichstadt <email@hidden> wrote:
>
>> Before wasting further time, are joints on Mac OS X SpriteKit a known issue at this time?
>
>
> I don't know, but if it is it would explain the difficulties I had making these work as well. I created a series of about twenty "links", end to end with a pin joint, which should act like a flexible chain. It doesn't - it just gives bizarre and useless results. I didn't try it on iOS, thinking I must have misinterpreted the documentation or had too high expectations of the physics engine, but it might be worth a revisit.
>
> --Graham
>
>

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References: 
 >SpriteKit Joints on Mac OS X (From: Alexander Reichstadt <email@hidden>)
 >Re: SpriteKit Joints on Mac OS X (From: Graham Cox <email@hidden>)

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