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Re: building an AppleScript editor app
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Re: building an AppleScript editor app


  • Subject: Re: building an AppleScript editor app
  • From: sqwarqDev <email@hidden>
  • Date: Sun, 07 Dec 2014 19:26:49 +0700

> On 7 Dec 2014, at 18:59, sqwarqDev <email@hidden> wrote:


>>> AEDescriptor is:
>>> <NSAppleEventDescriptor: 'capp'{ 'desk':'obj '{ 'form':'name', 'want':'cfol', 'seld':'utxt'("Fusion:Users:sphil:Desktop:"), ..., ....
>
>> What you've shown above is just the description string of the NSAppleEventDescriptor. It's not its native content.
>
> Acutally, its the result of
>
> NSAppleEventDescriptor *result =[_userScript executeAndReturnError:&myError];


Just to add a bit more clarity, lest we end up going down a rabbit hole here (I've been in this warren before when discussing AppleScript...), the AEDescriptor that I gave an example of is exactly the same as what you'll see if you run a script in Script Editor, then leave your cursor hovering over the Replies or Events panels (Accessory view) at the bottom of Script Editor.

After a second or two, you'll see a popup view with the raw AppleScript result code, which Script Editor magically turns into human readable code in the Accessory view panel.

I am looking for any tips on how to go about performing the same trick.


Best


Phil









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References: 
 >building an AppleScript editor app (From: sqwarqDev <email@hidden>)
 >Re: building an AppleScript editor app (From: Ken Thomases <email@hidden>)
 >Re: building an AppleScript editor app (From: sqwarqDev <email@hidden>)

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