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Re: Managing image loading
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Re: Managing image loading


  • Subject: Re: Managing image loading
  • From: Jens Alfke <email@hidden>
  • Date: Sat, 08 Feb 2014 16:37:01 -0800

On Feb 8, 2014, at 3:58 AM, Leonardo <email@hidden> wrote:

> When the user imports a new image, I quickly copy the image to a temporary folder, then I add this latest file reference to the document’s NSFileWrapper.
> I just create the file’s fileWrapper using its URL, so I do not read its content and create the fileWrapper by the NSData.

This seems like a hacky workaround for the kind of temporary storage that you'd already get from virtual memory. See below.

> Why don’t I add the file’s NSData to the fileWrapper but I add just its URL reference? Because I don’t really know whether the fileWrapper uses the disk or keeps the NSData in memory. So in case of a 1GB file I do not engulf the app.

It's a 64-bit app, presumably, so you have no worries about running out of address space. If physical RAM is running low, then the OS will just write part of your address space to disk to make room; when you access that address space again, it'll read it back in.

Basically the virtual memory system is going to do what your temporary-file-copying solution would have done, only it's doing it more efficiently because (a) it only writes it to disk if there's not enough RAM; (b) it only copies as much of the data as needed; and (c) it'll free up that disk space automatically later on.

I think I asked this before, but: Do you already have a running app that is having performance problems working with large or lots of images? Or are you simply imagining that your app might run into these problems, without knowing whether that's true? In the latter case, _especially_ if you're a novice developer or new to the platform, please put off worrying about performance until later.

—Jens
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