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Re: dispatch_apply strange results
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Re: dispatch_apply strange results


  • Subject: Re: dispatch_apply strange results
  • From: "Gerriet M. Denkmann" <email@hidden>
  • Date: Sun, 09 Feb 2014 16:52:00 +0700

On 9 Feb 2014, at 15:53, Greg Parker <email@hidden> wrote:

> On Feb 9, 2014, at 12:19 AM, Gerriet M. Denkmann <email@hidden> wrote:
>> The real app (which I am trying to optimise) has actually two loops: one is counting, the other one is modifying. Which seems to be good news.
>>
>> But I would really like to understand what I should do. Trial and error (or blindly groping in the mist) is not really my preferred way of working.
>
> Optimizing small loops like this is a black art. Very small effects become critically important, such as the alignment of your loop instructions or the associativity of that CPU's L1 cache.

So it seems that my test app is not of much use.

The real loop looks like:

NSUInteger	nbrBytes = ...  (big, some GB)
unsigned char *bitField = calloc( nbrBytes, sizeof( unsigned char) );

NSUInteger len = ... might be rather big, so I tried to use dispatch_apply
NSUInteger incr = ... might be as small as 3, or much bigger
NSUInteger bitPointer = ... // bitPointer + len * incr <  nbrBytes * 8

for( NSUInteger i = 0; i < len; i++ )
{
	unsigned char bitIndex = bitPointer & 0x7;
	NSUInteger byteIndex = bitPointer >> 3;
	unsigned char mask = maskP[ bitIndex ];	//	mask = 0x1 << bitIndex;
	bitField[byteIndex] |= mask;
	bitIndex += incr;
};

I looked at Accelerate, but it seems not to fit.

I am also looking at OpenCL, but have not yet understood, whether this would help with my problem.

Kind regards,

Gerriet.


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References: 
 >dispatch_apply strange results (From: "Gerriet M. Denkmann" <email@hidden>)
 >Re: dispatch_apply strange results (From: Kyle Sluder <email@hidden>)
 >Re: dispatch_apply strange results (From: "Gerriet M. Denkmann" <email@hidden>)
 >Re: dispatch_apply strange results (From: Greg Parker <email@hidden>)

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