Re: UIKit and Swift
Re: UIKit and Swift
- Subject: Re: UIKit and Swift
- From: Roland King <email@hidden>
- Date: Wed, 11 Jun 2014 14:50:42 +0800
On 11 Jun, 2014, at 2:12 pm, Kyle Sluder <email@hidden> wrote:
>> On Jun 10, 2014, at 10:57 PM, Jim Geist <email@hidden> wrote:
>>
>> Anyone know off the top of their head how to import an Obj-C extension into Swift? Specifically, I need the NSString extensions from UIKit.
>
> `import UIKit` doesn’t work? Of course, that will only work on platforms where UIKit exists (iOS device/simulator), so you can’t expect it to work in a REPL or Playground.
>
> --Kyle Sluder
>
Works fine in an iOS playground. import UIKit imports UIKit and the extensions too. This code doesn't actually DO anything but it compiles and runs
import UIKit
var t:NSString = "bcd"
t.sizeWithAttributes([:])
t.drawAtPoint( CGPoint( x:100,y:200 ), withAttributes: [:] )
I have no idea what to put in the attributes parameter to have attributes, must be an enum or something but I have no idea what it is and the documentation isn't being helpful
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