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Re: Scaling an NSImage to have exact pixel dimensions
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Re: Scaling an NSImage to have exact pixel dimensions


  • Subject: Re: Scaling an NSImage to have exact pixel dimensions
  • From: Ken Thomases <email@hidden>
  • Date: Fri, 10 Oct 2014 00:51:57 -0500

On Oct 9, 2014, at 11:57 PM, Carl Hoefs <email@hidden> wrote:

> On Oct 9, 2014, at 8:05 PM, Ken Thomases <email@hidden> wrote:
>
>> Create an NSBitmapImageRep with the appropriate properties.  Create an NSGraphicsContext from that bitmap image rep using +[NSGraphicsContext graphicsContextWithBitmapImageRep:].  Make that graphics context current.  Draw the image.  Flush and restore the graphics context.  Get the data from the bitmap image rep in an image file format using -representationUsingType:properties: or (if you really want TIFF) -TIFFRepresentationUsingCompression:factor:.
>
> Awesome pointers, I got it to work! The tricky part was the actual scaling. It would crop but not scale, so resorted to using CIImage. If there’s a cleaner way, please let me know!

What did you try?  If you are starting with an NSImage, you can just draw it using one of the -drawInRect:… methods.

>    NSRect imgRect = NSMakeRect(0.0, 0.0, 640.0, 480.0);
>    NSSize imgSize = imgRect.size;
>    NSBitmapImageRep *offscreenRep = [[NSBitmapImageRep alloc]
>                                       initWithBitmapDataPlanes:NULL
>                                                     pixelsWide:imgSize.width
>                                                     pixelsHigh:imgSize.height
>                                                  bitsPerSample:8
>                                                samplesPerPixel:4
>                                                       hasAlpha:YES
>                                                       isPlanar:NO
>                                                 colorSpaceName:NSDeviceRGBColorSpace
>                                                   bitmapFormat:NSAlphaFirstBitmapFormat
>                                                    bytesPerRow:8*4*imgSize.width

I recommend that you pass 0 for bytesPerRow.  This lets the system optimize the buffer alignment.  (It's also one less thing to get wrong.)

>                                                   bitsPerPixel:32];
>    // set offscreen context
>    NSGraphicsContext *gc = [NSGraphicsContext graphicsContextWithBitmapImageRep:offscreenRep];
>    [NSGraphicsContext saveGraphicsState];
>    [NSGraphicsContext setCurrentContext:gc];
>
>    // scale the image from cgRect down to imgRect
>    CIImage *ciImage = [CIImage imageWithData:dataObj];
>    CGRect cgRect = [ciImage extent];
>    [[gc CIContext] drawImage:ciImage inRect:imgRect fromRect:cgRect];
>
>    // reset the current context
>    [NSGraphicsContext restoreGraphicsState];
>
>    // create an NSImage and add the rep to it
>    NSImage *img = [[NSImage alloc] initWithSize:imgSize];
>    [img addRepresentation:offscreenRep];
>    NSLog(@"* Final Image: %@",img);

Why did you create an NSImage?  Just for testing?  I was under the impression that you wanted image-file-format data.

> Thanks again!

You're welcome.  I'm glad I could help.

Cheers,
Ken


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References: 
 >Scaling an NSImage to have exact pixel dimensions (From: Carl Hoefs <email@hidden>)
 >Re: Scaling an NSImage to have exact pixel dimensions (From: Ken Thomases <email@hidden>)
 >Re: Scaling an NSImage to have exact pixel dimensions (From: Carl Hoefs <email@hidden>)

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