SCNScene rendering question
SCNScene rendering question
- Subject: SCNScene rendering question
- From: Livio Isaia <email@hidden>
- Date: Tue, 14 Oct 2014 13:55:07 +0200
Hi all,
hope it’s the right place to post the question.
I have a figure of a penguin in a .dae file exported from blender which has armature and bones. It all works except that the figure is shown straggled in the middle of the body, where is the origin of the root bone
Is there a way to manipulate the data in order to have a normal figure?
(Hope it’s clear...)
Thanks to all in advance,
regards,
livio
ps:
nodes scheme:
Tux_Armature
right flipper
forearm
hand
left flipper
forearm
hand
body
right leg
foot
left leg
foot
head
bill
pupil
pupil
eyes
Tux
geometry...
skinner = Tux_Armature
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