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SCNScene rendering question
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SCNScene rendering question


  • Subject: SCNScene rendering question
  • From: Livio Isaia <email@hidden>
  • Date: Tue, 14 Oct 2014 13:55:07 +0200

Hi all,
hope it’s the right place to post the question.

I have a figure of a penguin in a .dae file exported from blender which has armature and bones. It all works except that the figure is shown straggled in the middle of the body, where is the origin of the root bone
Is there a way to manipulate the data in order to have a normal figure?

(Hope it’s clear...)

Thanks to all in advance,
regards,
livio

ps:
nodes scheme:

Tux_Armature
	right flipper
		forearm
			hand
	left flipper
		forearm
		hand
	body
		right leg
			foot
		left leg
			foot
		head
			bill
		pupil
		pupil
		eyes
Tux
	geometry...
	skinner = Tux_Armature



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