Re: Compressing glyphs programmatically
Re: Compressing glyphs programmatically
- Subject: Re: Compressing glyphs programmatically
- From: edward taffel <email@hidden>
- Date: Tue, 30 Sep 2014 11:38:37 -0400
your client must be very aesthetically oriented to have had a custom font created; they would more likely be happier having a compressed cut made, as well: algebraic adjustment is just distortion. however, if you would like to control compression/expansion algebraically, you may wish to investigate vertical scaling of CGContext’s text matrix (CGContextSetTextMatrix).
regards,
edward
On Sep 30, 2014, at 4:04 AM, Hado Hein <email@hidden> wrote:
> Hoi.
> I have a project with a custom font of my customer. Whyever the client wants theirs font in some typos (strings/labels/buttons on screen) to be compressed by 20%.
>
> Compressing in this case means that the glyph/character (Latin1) should be 20% smaller in width than it is in the font.
>
> I digged into the docs and found attributes for kerning and so on - but not for compressing the font. Are there any attributes to achieve this or do I need to compress an image of the text to get the desired result?
>
>
> thx, Hado
>
>
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