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Re: C Sharp?
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Re: C Sharp?


  • Subject: Re: C Sharp?
  • From: "Gary L. Wade" <email@hidden>
  • Date: Thu, 16 Jul 2015 13:26:15 -0700

Just keep in mind that according to Apple's App Store rules, this qualifies as interpreted code. I worked on a really well known app that used a C# component for a fairly important piece of functionality, and that part could not be in our App Store version (the non-App Store could keep it), and our company and Apple were criticized royally in the press.

Don't be that app. C# makes apps fall flat.
--
Gary L. Wade (Sent from my iPhone)
http://www.garywade.com/

> On Jul 16, 2015, at 1:14 PM, Jonathan Mitchell <email@hidden> wrote:
>
>
>> On 16 Jul 2015, at 19:56, Glenn R. Martin <email@hidden> wrote:
>>
>> Is there any reason we can't just provide a lipo'd fat archive of both 32 and 64?
> I don’t know why this isn’t done (or else I am missing something).
> I can build Mono okay on OS X but I never located the packaging script that takes the built libraries and builds the framework bundle.
> IIRC the actual Mono framework bundle is a bit non standard with some components not exactly where you would expect them to be.
>
> Jonathan

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References: 
 >C Sharp? (From: Dave <email@hidden>)
 >Re: C Sharp? (From: Sixten Otto <email@hidden>)
 >Re: C Sharp? (From: Dave <email@hidden>)
 >Re: C Sharp? (From: Jens Alfke <email@hidden>)
 >Re: C Sharp? (From: Dave <email@hidden>)
 >Re: C Sharp? (From: Dave <email@hidden>)
 >Re: C Sharp? (From: Jonathan Mitchell <email@hidden>)
 >Re: C Sharp? (From: Dave <email@hidden>)
 >Re: C Sharp? (From: "Glenn R. Martin " <email@hidden>)
 >Re: C Sharp? (From: Jonathan Mitchell <email@hidden>)

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