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Re: Rotate a standard Cocoa control?
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Re: Rotate a standard Cocoa control?


  • Subject: Re: Rotate a standard Cocoa control?
  • From: Steve Mills <email@hidden>
  • Date: Sat, 09 May 2015 23:38:31 -0500

On May 9, 2015, at 23:20:08, Graham Cox <email@hidden> wrote:
>
> Me too, which is why it does :)

Heh, I didn’t notice that before. One thing I’d suggest: When the knob is set to stop on tick marks, the scroll event should take it immediately to the next/prev tick instead of waiting for the float value to get close enough to the next tick value.

I also found it a bit disconcerting that the inc/dec action was dependent on whether you mouseDown’d on the left or right side. I usually just aim for the center, then click and drag, so that would make upward drags increase sometimes and decrease other times. I kinda expect an upward drag to always increase, because at this point, where a vertical drag will rotate a knob, we’ve gone beyond trying to simulate a real-world action that’s easier done with fingers, and instead going with an action that’s easier to do with the mouse. Know what I mean?

--
Steve Mills
Drummer, Mac geek


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  • Follow-Ups:
    • Re: Rotate a standard Cocoa control?
      • From: Graham Cox <email@hidden>
    • Re: Rotate a standard Cocoa control?
      • From: Kevin Meaney <email@hidden>
References: 
 >Rotate a standard Cocoa control? (From: Jerry Krinock <email@hidden>)
 >Re: Rotate a standard Cocoa control? (From: Graham Cox <email@hidden>)
 >Re: Rotate a standard Cocoa control? (From: Robert Martin <email@hidden>)
 >Re: Rotate a standard Cocoa control? (From: Jerry Krinock <email@hidden>)
 >Re: Rotate a standard Cocoa control? (From: Graham Cox <email@hidden>)
 >Re: Rotate a standard Cocoa control? (From: Graham Cox <email@hidden>)
 >Re: Rotate a standard Cocoa control? (From: Steve Mills <email@hidden>)
 >Re: Rotate a standard Cocoa control? (From: Graham Cox <email@hidden>)

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