Re: Crash running C code built on OS X El Capitan in Xcode 7
Re: Crash running C code built on OS X El Capitan in Xcode 7
- Subject: Re: Crash running C code built on OS X El Capitan in Xcode 7
- From: Jonathan Mitchell <email@hidden>
- Date: Mon, 02 Nov 2015 21:01:33 +0000
- X_v_e_cd: cb54b0ccbda7731436c42c391039b4be
- X_v_r_cd: 0f12c65400b0b4f6a989b67a605ba92f
> On 2 Nov 2015, at 17:24, Jens Alfke <email@hidden> wrote:
>
>
>> On Nov 2, 2015, at 6:27 AM, Jonathan Mitchell <email@hidden> wrote:
>>
>> It fails if I build and run it on OS X 10.11 using Xcode 7.1 - EXC_BAD_ACCESS in mono_jit_runtime_invoke() when calling AssemblyName:GetName()
>> However the built binary runs fine outside of the Xcode environment.
>
> I agree with Fritz that you’re probably best off asking about this on a Mono forum, since it sounds like an issue with Mono on 10.11 (or Xcode 7) and you’re probably not the only person to run into it.
I have a query in on the Mono list already.
Most mac users of Mono likely use the Xamarin Studio IDE as opposed to Xcode.
>
> If you do keep troubleshooting on your own, what I would try next is starting an lldb session from a shell and running your program in it. That will isolate whether it’s something to do with Xcode itself.
I agree that this sounds like the best next step.
Thanks
J
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