Re: CFBundleSupportedPlatforms issue
Re: CFBundleSupportedPlatforms issue
- Subject: Re: CFBundleSupportedPlatforms issue
- From: Matthias Schmidt <email@hidden>
- Date: Wed, 07 Oct 2015 13:39:22 +0900
> Am 07.10.2015 um 13:34 schrieb Rick C. <email@hidden>:
>
> Thanks for the help. But how would this work in the future at some point I will need to use the latest SDK right?
Sorry, I’m not an experienced XCoder … I do 4D usually ;-)
Anyway, my guess would be, that the precompiled binaries you are using need to use the same SDK as the stuff you want to compile.
So if things work with 10.10 SDK and don’t work with 10.11, I would first try to compile the precompiled binaries again with 10.11
or if it works with 10.10, just don’t stay there until you need to upgrade ;-)
cheers
Matthias
>
>
>
>> On 6 Oct 2015, at 5:17 PM, Matthias Schmidt <email@hidden> wrote:
>>
>>
>>> Am 05.10.2015 um 16:40 schrieb Rick C. <email@hidden>:
>>>
>>> On existing project that always built without issue on 10.10/Xcode 6 I am now getting this error with 10.11/Xcode 7:
>>>
>>> Couldn't find platform family in Info.plist CFBundleSupportedPlatforms or Mach-O LC_VERSION_MIN for myBinary
>>>
>>> I have 3 pre-complied binaries inside of my project. They do have their own entitlements files and they are codesigned but they do not have their own Info.plist. I tried adding CFBundleSupportedPlatforms to the main Info.plist with the value MacOSX but it's not resolving the issue. Any ideas?
>>> _______________________________________________
>>
>> did you try to set the SDK back to OS 10.10?
>> You need to create a symbolic link from the 10.10 SDK here:
>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
>>
>> cheers
>> Matthias
>
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