[ALERT:Possible Phishing] Re: Beep ( duration, frequency )
[ALERT:Possible Phishing] Re: Beep ( duration, frequency )
- Subject: [ALERT:Possible Phishing] Re: Beep ( duration, frequency )
- From: email@hidden
- Date: Thu, 24 Sep 2015 13:05:42 +0900
There is also AVAudioEngine added in Yosemite.
It's a higher level Objective-C API around Core Audio.
The docs still kind of don't tell you much and at times the API makes more sense if you know a little about Core Audio but the friction is a lot less C level.
The Amazing Audio Engine is a fairly mature open source framework that provides similarly high level abstraction with decent docs.
Don't sell any of it short. Worthy additions to a skill set. The truth is there's a lot you do need to know to do audio. Just like video or databases or networking or almost anything.
But somebody might have already written a simpler convenience wrapper.
Unfortunately commercial games and AV apps usually don't open source a lot.
Sent from my iPhone
> On Sep 24, 2015, at 12:46 PM, Jens Alfke <email@hidden> wrote:
>
>
>> On Sep 23, 2015, at 8:11 PM, Raglan T. Tiger <email@hidden> wrote:
>>
>> After I frustrated myself I realized your recommendation. Now I want to make arbitrary sounds (am I a recording engineer to?) to use with +soundNAMED so any suggestions while I Alphabet?
>
> For general sound recording or making synthesized sounds, GarageBand is pretty good and free.
>
> PureData <https://urldefense.proofpoint.com/v2/url?u=http-3A__puredata.info&d=BQIFEA&c=Hw-EJUFt2_D9PK5csBJ29kRV40HqSDXWTLPyZ6W8u84&r=GBXZhacxqultU1tKBDt744IExU5-txpVlucNMcizFfQ&m=yoORFHgGzwkOaEYvc6hPtLFA_vnFbw8g-76w7ivMn6c&s=t27YS74v1tX6iV0Wcw-aJFvWBOQVImPdes9SRfTdeeU&e= > is a visual language for audio processing that’s pretty widely used. I haven’t tried it myself, but it should let you plug together modules to create all sorts of sounds, including square waves if that’s what turns you on.
>
> BTW, NSSound is rather limited. The next step up for playing sound files would be AVPlayer in the AVFoundation framework.
>
> The Cocoa programming blog/magazine objc.io had an issue on audio earlier this year that would probably interest you: <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.objc.io_issues_24-2Daudio_&d=BQIFEA&c=Hw-EJUFt2_D9PK5csBJ29kRV40HqSDXWTLPyZ6W8u84&r=GBXZhacxqultU1tKBDt744IExU5-txpVlucNMcizFfQ&m=yoORFHgGzwkOaEYvc6hPtLFA_vnFbw8g-76w7ivMn6c&s=vqB77fVGXDl-a1uUyYhqKu5OhUKJmBLoNfSV-dQXqPQ&e= >
>
> ―Jens
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