Re: Two Problems
Re: Two Problems
- Subject: Re: Two Problems
- From: Peter Tomaselli <email@hidden>
- Date: Fri, 12 Feb 2016 12:17:24 -0500
You'll probably need a… what is it nowadays? “@objc”? annotation on that
func? Apologies that I can't be more specific, I am on my Grim Windows Work
Computer atm…
On Fri, Feb 12, 2016 at 11:31 AM, Charles Jenkins <email@hidden> wrote:
> Alex,
>
> The suggestion of changing the graphic’s name is a terrific one. I’ll do
> that tonight, and I expect it will work. I should’ve thought of that
> myself. Thanks!
>
> I’m using Swift, but whether my controller conforms or not is the nature
> of my question. I wasn’t totally clear, but when I said I added
> UISearchBarDelegate to my controller, I meant I added that protocol name to
> the list of protocols implemented by the class. Then I added the one
> optional protocol method I actually need (and I didn’t do something
> terribly stupid like marking it static). But when I set the status bar’s
> delegate to self, I crash anyway, as if I’m not really conforming. Since
> all the methods in the protocol are marked as optional, I don’t know what I
> could be missing.
>
> This is behaving as if my outlet were connected to the wrong kind of
> object. I think tonight I’ll delete it an re-drag from IB again, just to
> make sure my outlet really is getting set to an instance of UISearchBar.
>
> --
>
> Charles
>
> On February 12, 2016 at 11:07:00, Alex Zavatone (email@hidden) wrote:
>
> 1. What are you setting the delegate to? Self? If so, have you made sure
> to "conform" to that delegate in your class? Something like @interface
> CharlesViewController : UIViewController <UISearchBarDelegate> ??
>
> If you don't do that, then the method you need isn't accessible through
> self and BLAMMO! Unrecognized selector sent to instance.
>
>
> 2. Are you including the asset lib in your bundle for the build?
>
> Is the old name the same as the new name? Change the name of the graphic
> and see if it's even in the new build.
>
> GL Charles.
>
> Alex Zavatone.
>
> On Feb 12, 2016, at 8:59 AM, Charles Jenkins wrote:
>
> > PROBLEM 1:
> >
> > Is there anything new/tricky about the UISearchBar? I have placed one in
> my view, and dragged an IBOutlet to the companion source file. The result
> is an @IBOutlet weak var searchBar: UISearchBar!
> >
> > I added UISearchBarDelegate to my ViewController and implemented one
> method: func searchBar(_ searchBar: UISearchBar, textDidChange searchText:
> String)
> >
> > My app works beautifully if I do NOT set searchBar.delegate = self in
> viewDidLoad(). But if I try to set that delegate to make search work, my
> app crashes on launch with an unhandled exception saying that an
> unrecognized selector was called.
> >
> > UISearchDelegate’s methods are all marked “optional," I think, but I’m
> wondering if in the latest version of iOS, one or more of them isn’t really
> optional anymore…?
> >
> > PROBLEM 2:
> >
> > I made a change to my launch image graphic and dragged the new version
> into the assets. The new image shows up there and in my LauchImage UI view,
> but there seems to be nothing I can do to get it onto a device!
> >
> > I performed these steps:
> > Cleaned my project
> > Cleaned my project build directory
> > Quit Xcode
> > Rebooted my computer
> > Deleted the test app from my device—at this point, the old launch screen
> should not exist ANYWHERE
> > Restarted Xcode
> > Reconnected my device
> > Started a debug session, which should have rebuilt and reinstalled a
> fresh, clean copy onto the device
> > But somehow the old launch screen appears every time. Clearly there is a
> cache somewhere that is not cleaned out with the project or its build
> directory.
> >
> > What’s the secret to really getting rid of Xcode’s memory of an old
> launch image?
> >
> > --
> >
> > Charles
> > _______________________________________________
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