Re: How to record screen in iOS
Re: How to record screen in iOS
- Subject: Re: How to record screen in iOS
- From: Alex Zavatone <email@hidden>
- Date: Fri, 22 Jan 2016 12:59:09 -0500
As somewhat of a cheesy hack, can't you capture the desired views or window content as bitmaps on schedule and queue them for processing to a file or set of files to be converted into a video?
If it's not your app that you want the client to record, couldn't you make an SDK for game vendors to adopt?
I realize I'm way out here in "speculation land™" with this gross assumption, but we certainly use the front and back cameras with AVFoundation at a decent FPS. I wonder if you could redirect the screen buffer to take the place of one of the camera feeds.
On Jan 22, 2016, at 12:50 PM, Clark S. Cox III wrote:
> Unfortunately, what you ask is not possible. There are ways for your app to record *itself* (e.g. through ReplayKit), and there are ways for a connected computer to record the screen of any running app (e.g. through QuickTime Player). But there is no way for your app to record *another* app that you didn't develop.
>
>> On Jan 22, 2016, at 03:41, ico <email@hidden> wrote:
>>
>> The reason that not to use ReplayKit is simple, if the user play a game
>> without ReplayKit feature then they can not record the video.
>> If I can implement an app for recording, then users can do it no matter
>> what game they play.
>>
>> Actually I am not asking how to do this for a game I develop, I just want
>> to build a website that user can upload their video for playing game
>> (probably because users want to show how skilful they are) . The app is the
>> tool so they can make the video.
>>
>>
>>
>> On Fri, 22 Jan 2016 at 13:55 David Brittain <email@hidden> wrote:
>>
>>> If a 3rd party solution will meet your needs the take a look at
>>> https://lookback.io
>>>
>>> Dave
>>>
>>> On 21 January 2016 at 19:14, Alex Kac <email@hidden> wrote:
>>>> Is there a reason you can’t use ReplayKit:
>>>>
>>>>
>>> https://developer.apple.com/library/ios/documentation/ReplayKit/Reference/RPScreenRecorder_Ref/index.html#//apple_ref/occ/cl/RPScreenRecorder
>>>>
>>>> I’ve been thinking of exploring this for support purposes (i.e let the
>>> user hit a button to record the screen and send us the video), but to be
>>> honest I haven’t even spent 2 seconds looking at ReplayKit beyond what I
>>> saw at WWDC…so not sure if that’s possible.
>>>>
>>>>> On Jan 21, 2016, at 7:45 PM, ico <email@hidden> wrote:
>>>>>
>>>>> Hi,
>>>>> I know I can do this with QuickTime, but the problem is you need a
>>> computer
>>>>> with you to do so, I want the users can do it whenever they want.
>>>>> ReplayKit maybe the choice, I will take a look.
>>>>>
>>>>> For the sandboxing reason, I know it possibly not to get it done.
>>> However,
>>>>> what if there is some dark magic like private API, I use them to develop
>>>>> the app and not to upload it
>>>>> to app store, I just distribute the app to the users who want to use
>>> it, is
>>>>> there any chance?
>>>>>
>>>>> Thank you.
>>>>>
>>>>>
>>>>> On Thu, 21 Jan 2016 at 00:41 Hunter Hillegas <email@hidden>
>>>>> wrote:
>>>>>
>>>>>> Building a general purpose iOS app to do this is not possible for
>>>>>> sandboxing/privacy reasons.
>>>>>>
>>>>>> For your own apps, you can embed ReplayKit or you can connect to the
>>> Mac
>>>>>> and use QuickTime to record the screen.
>>>>>>
>>>>>>> On Jan 20, 2016, at 1:21 AM, ico <email@hidden> wrote:
>>>>>>>
>>>>>>> Hi All,
>>>>>>> Is it possible to develop an app that can run in the background and
>>>>>> record
>>>>>>> the user's device screen. For example, user can use this app to
>>> record a
>>>>>>> video how they play a game and post the video on the web etc.
>>>>>>>
>>>>>>> Anyone can point me to the right direction to get it done?
>>>>>>> Thanks a lot.
>>>>>>
>>>>>>
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>>>>
>>>> Alex Kac - El capitán
>>>>
>>>>
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>>> --
>>> David Brittain
>>> email@hidden
>>>
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