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LGPL code in the Mac App Store?
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LGPL code in the Mac App Store?


  • Subject: LGPL code in the Mac App Store?
  • From: email@hidden
  • Date: Tue, 26 Jan 2016 14:23:40 -0500

Hi,

I’m working on a program that I will be submitting to the Mac App Store that uses LGPL code. I have recently learned that the license requires the capability for the end user to create their own version of the LGPL library to link against the application (I have been compiling the source directly into the library). This means at run time I need to either load the library from what I provide in the application bundle (default, obviously), or, if present, load one that the user provides. I can imagine wrapping the library in a framework could be an answer. It would be up to the user to build a framework in the correct format (I could easily make an Xcode project to do so available on GitHub).

Is this possible/allowed for an App Store application? If so, is this the best approach? How would I load the library at runtime given that I normally link against it when I build the application?

Cheers,
Demitri
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