Re: Codesign assumes folder structure, fails.
Re: Codesign assumes folder structure, fails.
- Subject: Re: Codesign assumes folder structure, fails.
- From: Greg Parker <email@hidden>
- Date: Tue, 26 Jul 2016 01:43:03 -0700
> On Jul 25, 2016, at 6:15 PM, Graham Cox <email@hidden> wrote:
>
> Hi all,
>
> I’m getting an error from codesign when it tries to sign a third-party embedded framework.
>
> The error is:
>
> /Users/grahamcox/Library/Developer/Xcode/DerivedData/Drawkit-hlbdxcwqkoiqzlesbkfsrobctzke/Build/Products/Debug/Ortelius 2.app/Contents/Frameworks/GEOS.framework/Versions/A: No such file or directory
> Command /usr/bin/codesign failed with exit code 1
>
> The problem is that GEOS.framework/Versions/A doesn’t exist. That’s true - the alias ‘Current’ points to a folder called ‘3’ within Versions which contains the executable. ‘A’ doesn’t exist. (i.e. the path is GEOS.framework/Versions/3, and this is where GEOS.framework/Versions/Current points to)
>
> Isn’t this a serious bad assumtion on the part of codesign? Surely the bundle folder structure for executables has always allowed the ‘current’ version to be changed, and ‘A’ is merely the conventional name for version 1, followed by ‘B’, etc? In this case it seems to be using ‘3’ in a sequence which may once have held ‘1’, ‘2’…
>
> This is a 3rd party framework, I have not built it myself, and I’d rather not have to if I can help it. Renaming the folders is easy enough, but nevertheless I would expect codesign to understand the long-standing versioning schema within a bundle.
>
> Bug or reasonable assumption?
My understanding is that this is a limitation of the Xcode build system. codesign doesn't care about the framework's structure, but Xcode does and it is telling codesign to look at the wrong path. You should mention rdar://17814234 when you file your bug report.
--
Greg Parker email@hidden Runtime Wrangler
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