Maximum image size ?
Maximum image size ?
- Subject: Maximum image size ?
- From: Gabriel Zachmann <email@hidden>
- Date: Thu, 22 Sep 2016 15:14:06 +0200
What is the maximum size of a bitmap image I can render using the Core Graphics framework and CALayer ?
So far, I had assumed it is the maximum texture size the graphics card can handle, so I determined the limits via
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxTextureSize_ );
But apparently , the limits are much higher.
How can I determine the limit, so that my app can filter out images over the limit, so that it does not crash in such cases?
I have checked the documentation, in particular CGImageSourceCreateImageAtIndex() et al., to no avail.
Best regards,
Gabriel.
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