Re: Question about Audio for iOS (SessionCategory?)
Re: Question about Audio for iOS (SessionCategory?)
- Subject: Re: Question about Audio for iOS (SessionCategory?)
- From: "Eric E. Dolecki" <email@hidden>
- Date: Thu, 24 Aug 2017 14:15:20 +0000
I think I got it. setActive can be called with a second argument and it
seems to make all the difference. In all the tutorials I have seen, none
made use of it so I didn't know it existed yet - until I read the docs ;)
*try theSession.setActive(true, with:[.notifyOthersOnDeactivation])*
that tells the Music app to unpause when my audio is done. I put this stuff
into a function which seems to be working.
Eric
On Thu, Aug 24, 2017 at 8:52 AM Eric E. Dolecki <email@hidden> wrote:
> Quick question.
>
> Am I supposed to set the category, then set a different category while my
> audio plays, then when complete go back to the original category? Is that
> how I should approach - or are you supposed to set the category one time?
>
> Eric
>
> On Fri, Aug 18, 2017 at 3:02 PM Eric E. Dolecki <email@hidden>
> wrote:
>
>> Where I am at currently.
>>
>> let audioSession = AVAudioSession.sharedInstance()
>> do {
>> try
>> audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord, with:
>> [.duckOthers, .allowBluetoothA2DP, .allowAirPlay, .defaultToSpeaker])
>> try audioSession.setActive(true)
>> } catch {
>> print("Error. \(error.localizedDescription)")
>> }
>>
>> This doesn't stop Apple Music. This allows me to record audio in the app.
>> This ducks Apple Music when I set the category. The defaultToSpeaker allows
>> my recorded audio to sound full volume instead of sounding like 0.6 of
>> volume (which is weird). The ducking DOES NOT duck Apple Music as needed,
>> it seems to duck the audio while my app is running. It also seems to
>> degrade the audio somewhat coming to my headphones.
>>
>> I haven't been banging on iOS 11 beta yet (been holding off). I should
>> look to see if they added anything here or not.
>>
>> Have a great weekend!
>>
>> On Fri, Aug 18, 2017 at 2:04 PM Eric E. Dolecki <email@hidden>
>> wrote:
>>
>>> I moved stuff to AppDelegate and it seems a little better. However, when
>>> my audio plays, I get Apple Music to duck, and it doesn't come back up in
>>> volume. I got a notification during this, and when IT'S audio ping was done
>>> playing, Apple Music returned to normal volume.
>>>
>>> Still playing around...
>>>
>>> On Fri, Aug 18, 2017 at 1:58 PM Alex Zavatone <email@hidden> wrote:
>>>
>>>> There are 4 options you the audio category mode that you can test.
>>>>
>>>> Apple’s docs suck badly on this topic. I suggest you create the 4
>>>> possible test cases and try them out.
>>>>
>>>> Also note that one of them will support the silent/mute switch. This
>>>> is an item that is worth testing to know what you are getting.
>>>>
>>>> Cheers,
>>>> Alex Zavatone
>>>>
>>>> > On Aug 18, 2017, at 12:55 PM, Quincey Morris <
>>>> email@hidden> wrote:
>>>> >
>>>> > On Aug 18, 2017, at 10:47 , Eric E. Dolecki <email@hidden>
>>>> wrote:
>>>> >>
>>>> >> I would assume that the audio would come back up. And wouldn't think
>>>> my app would pause Apple Music when it starts up...
>>>> >
>>>> > Unless someone else jumps in with the answer, I’d say it’s TSI time!
>>>> >
>>>> > _______________________________________________
>>>> >
>>>> > Cocoa-dev mailing list (email@hidden)
>>>> >
>>>> > Please do not post admin requests or moderator comments to the list.
>>>> > Contact the moderators at cocoa-dev-admins(at)lists.apple.com
>>>> >
>>>> > Help/Unsubscribe/Update your Subscription:
>>>> >
>>>> > This email sent to email@hidden
>>>>
>>>>
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden