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Getting the true rotation of a UIView layer
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Getting the true rotation of a UIView layer


  • Subject: Getting the true rotation of a UIView layer
  • From: "Eric E. Dolecki" <email@hidden>
  • Date: Wed, 15 Mar 2017 03:13:35 +0000

I have a view that I am rotating a lot, often more than 360 degrees (spins
around a few times). Each time it stops, I want to determine the resulting
"visual" angle. How do I go about doing that?

rotateView is a configured CABasicAnimation:

*let rotateView = CABasicAnimation()*
*let randonAngle = arc4random_uniform(361) + 1440*
*rotateView.fromValue = 0*
*rotateView.toValue = Float(randonAngle) * Float(M_PI) /
Float(randomBetweenNumbers(firstNum: 90.0, secondNum: 180.0))//180.0*

*let randomSpeed = randomBetweenNumbers(firstNum: 1.5, secondNum: 2.1)*
*rotateView.duration = CFTimeInterval(randomSpeed)*

*rotateView.repeatCount = 0*
*rotateView.isRemovedOnCompletion = false*
*rotateView.fillMode = kCAFillModeForwards*
*rotateView.timingFunction = CAMediaTimingFunction(name:
kCAMediaTimingFunctionEaseOut)*
*innerRing.layer.add(rotateView, forKey: "transform.rotation.z")*

Once done (I dispatch after the randomSpeed duration), I'd like to
determine the angle it's currently at.

*let transform:CATransform3D = innerRing.layer.transform*
*let angle: CGFloat = atan2(transform.m12, transform.m11);*
*print(angle)*

Always prints 0.0

Am I missing something obvious? I almost thought about using hitTest but
there must be a way to get this after each spin?

Thank you,
Eric
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    • Re: Getting the true rotation of a UIView layer
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