Re: Does file-mapping a memory allocation work around RAM limits?
Re: Does file-mapping a memory allocation work around RAM limits?
- Subject: Re: Does file-mapping a memory allocation work around RAM limits?
- From: Rick Mann <email@hidden>
- Date: Thu, 4 May 2017 13:23:06 -0700
Thanks for that thorough explanation! We're going to try using mmap(). It will be interesting to do this from Swift.
> On May 4, 2017, at 10:04 , David Duncan <email@hidden> wrote:
>
>
>> On May 3, 2017, at 11:51 PM, Rick Mann <email@hidden> wrote:
>>
>>>
>>> On May 3, 2017, at 23:27 , Doug Hill <email@hidden> wrote:
>>>
>>>
>>>> On May 3, 2017, at 6:21 PM, Rick Mann <email@hidden> wrote:
>>>>
>>>> Our iOS app works with very large data buffers (hundreds of MB). As you can imagine, we run into issues at times.
>>>>
>>>> I saw some sample code that used this technique, and it got me wondering if this actually works around the 600 MB limitation of some iOS devices (which begs another question: doss the large iPad Pro with 3GB of RAM also limit apps to 600 MB?).
>>>>
>>>> --
>>>> Rick Mann
>>>> email@hidden
>>>
>>> The limits of mmap should be the limits of the file system. Well, technically it’s limited by the size_t parameter which I guess is OS specific. But these days it should be what the VFS can handle.
>>>
>>> I just tried out this code snippet:
>>>
>>> http://www.linuxquestions.org/questions/programming-9/mmap-tutorial-c-c-511265/ <http://www.linuxquestions.org/questions/programming-9/mmap-tutorial-c-c-511265/>
>>>
>>> and set the size of the mapped file to 32GB Works fine on a Mac with 16GB of RAM.
>>>
>>> It is SLOOOOOOWWWWWW however. You have to move all that data across a bus after all. If you need to load 3GB of data from your file, I recommend making it happen on a background thread. And make some lights blink and play a happy tune while the user waits.
>>>
>>> Not sure what the limitation on some iOS devices you’re referring to. Is it dependent on the installed RAM? Are there other artificial limits?
>>
>> Yeah, at least on 1 GB iOS devices, apps are limited to 600 MB (even if there's more available). I think there are subtleties to that (e.g. maybe texture memory isn't counted), I'm not sure.
>
> iOS tracks memory per-process primarily in 3 buckets – Dirty, Resident, and Virtual. The hierarchy is also in that order, all Dirty memory is Resident, and all Resident memory is Virtual. Virtual just means that address space is allocated – there is a hard limit on this that is below the theoretical address space (significantly so in the case of iOS), in the 2-4GB range (may vary by device installed memory, but I don’t recall). Resident memory is memory that has physical RAM allocated to it and so the CPU can manipulate it. This is the 600MB limit that you mentioned (at least on 1GB devices, again I don’t recall if it is different or what it is on larger devices). Dirty memory is memory that has been written to. Because iOS does not have a demand paging memory system, this memory typically has no where to go if you hit the Resident memory limits.
>
> This is where mmap() comes into play – it allows you to create a Virtual allocation, whose Resident memory is backed by a file, just like in a demand paged system. So you can write to that memory, and if your app uses too much memory, the OS can attempt to recover by writing it to disk on your behalf (turning Resident-Dirty memory into Virtual). Sweet right?
>
> But remember that hard Virtual limit I mentioned earlier – that means that if you try to mmap() too much you end up running out of Virtual memory, and you’ll likely get abort()’d by some subsystem attempting to allocate memory.
>
> And so even though iOS is a 64-bit OS, due to other performance considerations, the virtual address space is more akin to a 32-bit OS. This is of course an implementation detail that can be expanded in the future, but something to keep in mind if you plan to use mmap() a lot.
>
> From the sounds of what our app does, keeping around a single mmap()’s scratch space may be reasonable. You probably still want to keep it at a modest size, but it should help you process those large data buffers without getting your app killed.
> --
> David Duncan
>
--
Rick Mann
email@hidden
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