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Re: Avoiding link conflicts with a static library
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Re: Avoiding link conflicts with a static library


  • Subject: Re: Avoiding link conflicts with a static library
  • From: Jens Alfke <email@hidden>
  • Date: Wed, 04 Apr 2018 14:56:39 -0700


> On Apr 4, 2018, at 12:17 PM, Redler Eyal <email@hidden> wrote:
>
> 1. It makes it easier to pirate our technology (having our stuff neatly
> packaged seperaterly)

> 2. (More importantly) It makes the client's binary larger since it will have
> to include our full library, including simulator code. (correct me if I'm
> wrong)

The simulator code has to be stripped out before submitting an app. The app
developer can add a Run Script build phase with a 'lipo' command to do this.

>> No, you should ask your client to remove the simulator slice before
>> submitting to the App Store.
>
> I guess, but it would hurt the usage simplicity. Certainly compared to the
> current solution as a static library.

Any app using Carthage already has to do this, so it's apparently not a deal
breaker for many developers.

—Jens
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  • Follow-Ups:
    • Re: Avoiding link conflicts with a static library
      • From: Redler Eyal <email@hidden>
References: 
 >Avoiding link conflicts with a static library (From: Redler Eyal <email@hidden>)
 >Re: Avoiding link conflicts with a static library (From: Jens Alfke <email@hidden>)
 >Re: Avoiding link conflicts with a static library (From: Redler Eyal <email@hidden>)

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