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Re: Cocoa-dev Digest, Vol 16, Issue 72
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Re: Cocoa-dev Digest, Vol 16, Issue 72


  • Subject: Re: Cocoa-dev Digest, Vol 16, Issue 72
  • From: Jens Alfke via Cocoa-dev <email@hidden>
  • Date: Mon, 26 Aug 2019 14:06:56 -0700


> On Aug 26, 2019, at 1:15 PM, Turtle Creek Software <email@hidden>
> wrote:
>
> Our C++ is cross-platform.  More importantly, we have a LOT of accounting and
> business logic in C++.
> To rewrite and test it would be 5 or 10 programmer-years.

I can understand the model and some of the controller logic being
cross-platform, but why do you need the cross-platform code to have references
to Obj-C classes? It's a cleaner separation to have the GUI-related code be in
Mac-specific Obj-C++ classes that can refer directly to Cocoa.

> We never found any way to have Obj-C members in C++ header files, except as
> void *.

Again, why does cross-platform code need to have references to
platform-specific view/controller types?

—Jens
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    • Re: Cocoa-dev Digest, Vol 16, Issue 72
      • From: Turtle Creek Software via Cocoa-dev <email@hidden>
References: 
 >Re: Cocoa-dev Digest, Vol 16, Issue 72 (From: Turtle Creek Software via Cocoa-dev <email@hidden>)
 >Re: Cocoa-dev Digest, Vol 16, Issue 72 (From: Jens Alfke via Cocoa-dev <email@hidden>)
 >Re: Cocoa-dev Digest, Vol 16, Issue 72 (From: Turtle Creek Software via Cocoa-dev <email@hidden>)

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