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Re: Recommendations for cross platform library/framework
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Re: Recommendations for cross platform library/framework


  • Subject: Re: Recommendations for cross platform library/framework
  • From: Pier Bover via Cocoa-dev <email@hidden>
  • Date: Wed, 28 Aug 2019 11:40:02 -0500

Another option I've found is using Kotlin Native.

https://kotlinlang.org/docs/reference/native-overview.html

It compiles Kotlin code directly to Apple frameworks for perfect
interoperability without the need of a JVM.

On Mon, Aug 26, 2019 at 6:41 PM Pier Bover <email@hidden> wrote:

> Hi all
>
> In a couple of months I'll be starting a macOS Swift 5 project and if
> possible I'd like to separate as the business networking logic so that it
> can be reused in a Windows app in the future.
>
> Ideally I'd want to statically link the library but I've also considered
> using dynamic libraries, or even include binaries in my app and execute
> them via Process().
>
> I've considered a multitude of corssplatform options (JVM, QT, Xamarin,
> etc) but quite frankly I'd rather maintain one codebase per platform than
> use one of those which could introduce more problems than they solve.
>
> I'd prefer avoiding C++ if possible. My first choice would have been using
> Go which can compile to .so shared objects but Xcode cannot use those
> without some bridge written in C. I've read Rust can compile to a dylib for
> Xcode.
>
> Has anyone any recommendations or tips to share?
>
> Thanks in advance.
>
> Pier
>
>
>
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References: 
 >Recommendations for cross platform library/framework (From: Pier Bover via Cocoa-dev <email@hidden>)

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