Re: Recommendations for cross platform library/framework
Re: Recommendations for cross platform library/framework
- Subject: Re: Recommendations for cross platform library/framework
- From: Pier Bover via Cocoa-dev <email@hidden>
- Date: Wed, 28 Aug 2019 11:40:02 -0500
Another option I've found is using Kotlin Native.
https://kotlinlang.org/docs/reference/native-overview.html
It compiles Kotlin code directly to Apple frameworks for perfect
interoperability without the need of a JVM.
On Mon, Aug 26, 2019 at 6:41 PM Pier Bover <email@hidden> wrote:
> Hi all
>
> In a couple of months I'll be starting a macOS Swift 5 project and if
> possible I'd like to separate as the business networking logic so that it
> can be reused in a Windows app in the future.
>
> Ideally I'd want to statically link the library but I've also considered
> using dynamic libraries, or even include binaries in my app and execute
> them via Process().
>
> I've considered a multitude of corssplatform options (JVM, QT, Xamarin,
> etc) but quite frankly I'd rather maintain one codebase per platform than
> use one of those which could introduce more problems than they solve.
>
> I'd prefer avoiding C++ if possible. My first choice would have been using
> Go which can compile to .so shared objects but Xcode cannot use those
> without some bridge written in C. I've read Rust can compile to a dylib for
> Xcode.
>
> Has anyone any recommendations or tips to share?
>
> Thanks in advance.
>
> Pier
>
>
>
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden