Fullscreen window problems
Fullscreen window problems
- Subject: Fullscreen window problems
- From: "Ray, Jeffrey R. {Jeff} \(AFRC-630\) via Cocoa-dev" <email@hidden>
- Date: Thu, 24 Oct 2019 15:45:52 +0000
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- Thread-topic: Fullscreen window problems
I have a multi-platform OpenGL app (most code is c++, a tiny bit is Obj-C++).
It switches between windowed and full screen mode by having an allocated-once
window, and an allocated-and-destroyed full screen that comes and goes as
needed.
This worked correctly under Xcode 4. Due to local policy, I was prohibited
from upgrading until it suddenly became mandatory, and I jumped from Xcode 4 to
Xcode 10. Now my code no longer works correctly. Specifically, the window
works, and going to full screen works, but when I try to switch back to
windowed mode (by deallocating the full screen window and letting it go away on
its own), it no longer goes away.
I think I recall something on this list about changes to auto pools and ARC in
newer Xcode, but a search didn’t produce it. I’m no expert in Obj-C, so I’m
hoping someone can point me in the right direction. My attempts have only
resulted in memory faults.
Thanks in advance!
-j
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Jeff Ray M/S 4840A Official Correspondence Only:
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