Re: Alerts in Xcode 11
Re: Alerts in Xcode 11
- Subject: Re: Alerts in Xcode 11
- From: Doug Hardie via Cocoa-dev <email@hidden>
- Date: Mon, 30 Sep 2019 14:48:47 -0700
Not sure how to do that. It's not in any view controller as it is used in
virtually all of the various view controllers. That's why I wanted it as a
function.
-- Doug
> On 30 September 2019, at 14:44, David Duncan <email@hidden> wrote:
>
> What happens if you present it over your normal view controller hierarchy
> instead of using another window?
>
> Has your application adopted UIWindowScene?
>
>> On Sep 30, 2019, at 5:36 PM, Doug Hardie via Cocoa-dev
>> <email@hidden> wrote:
>>
>> I have some code that presents an alert to the user with information they
>> need, and an OK button to clear it. It works fine in the previous Xcode
>> versions. However, after upgrading to 11, it now displays the alert and
>> then immediately clears it. This happens both in the simulator and on a
>> real device. I have played around with the code and can't figure out how to
>> make it leave the alert on the screen. This is in Swift. It is a function
>> that is called from numerous places in the app.
>>
>> func NotificationAlert (_ msg1: String, _ msg2: String) {
>> let ErrorAlert = UIAlertController(title: msg1, message: msg2,
>> preferredStyle: .alert)
>> let dismiss = UIAlertAction(title: "Ok", style: .default, handler: nil)
>> ErrorAlert.addAction(dismiss)
>> ErrorAlert.presentInOwnWindow(animated: true, completion: nil)
>> }
>>
>> extension UIAlertController {
>> func presentInOwnWindow(animated: Bool, completion: (() -> Void)?) {
>> let alertWindow = UIWindow(frame: UIScreen.main.bounds)
>> alertWindow.rootViewController = UIViewController()
>> alertWindow.windowLevel = UIWindow.Level.alert + 1;
>> alertWindow.makeKeyAndVisible()
>> alertWindow.rootViewController?.present(self, animated: animated,
>> completion: completion)
>> }
>> }
>>
>>
>> -- Doug
>>
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