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Re: Minimizing my app kills timer ?
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Re: Minimizing my app kills timer ?


  • Subject: Re: Minimizing my app kills timer ?
  • From: Steve Mills via Cocoa-dev <email@hidden>
  • Date: Mon, 4 May 2020 15:49:38 -0500

On May 4, 2020, at 15:33:28, Gabriel Zachmann via Cocoa-dev
<email@hidden> wrote:
>
>> run in a normal app that can deactivate, hide, minimize, etc, you're
>> throwing it all kinds of things it isn't designed to handle.
>>
>> If you really want to run your screensaver animation in a non-screensaver
>> app, you'll need to control the animation,
>
> That is what I'm doing.
> I start my own timer, which periodically calls -animateOneFrame.
> I call -stopAnimation when the app is hidden, etc.

Are you calling the base class' startAnimation or stopAnimation methods? Or do
you override those and never call the base class?

In the end, you'd be better off just using your own mix-in class for doing your
own animation. If you still need to build a real screensaver, call your mix-in
class methods from your ScreenSaverView subclass.

--
Steve Mills
Drummer, Mac geek

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References: 
 >Re: Minimizing my app kills timer ? (From: Gabriel Zachmann via Cocoa-dev <email@hidden>)

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